
Hyakki Yako was a collaborative effort involving 8 members, with 2 specifically dedicated to sound production, spanning a period of 10 months. As our final year project at Singapore Polytechnic, our objective was to create a 3D game. Influenced by our mutual love for Monster Hunter World, we decided to develop a hack-and-slash game, despite warnings about making a game of that genre. Driven by passion and determination, we remained steadfast in our pursuit. Although we had ambitious plans during pre-production, we soon realized our aspirations exceeded our capabilities. Additionally, the separation between the sound producers and game designers posed communication challenges. This experience underscored the importance of effective communication and the necessity of realistic project scoping when operating under client expectations and strict deadlines, despite the boundless nature of creativity.
ROLES
MY EXPERIENCE
GALLERY
ASHLEY GOH
Art Lead
Level Designer
Narrative Designer
Environmental Artist
Game Designer
Designing and modelling all environmental assets
Creating custom textures for all environmental assets
Pre-production ideation and pitching
Solving ideation problems during production
Communication with the audio department
Guiding a small team of artist
Crafting environmental concept art
Providing feedback on character concepts and design
Crafting level layout
labelling combat encounters
Moulding level grounds in Unity
Placing props and decorating levels
Crafted the story and dialogue for the game

Hyakki Yako is a third-person hack-and-slash game, where players take on the role of a shrine maiden tasked with purging demons from her village using divine wind and lightning powers wielded through her broom. Set in Edo Japan, the game offers a unique interpretation of the folklore with demons dwelling within lanterns and a determined young shrine maiden fulfilling her duties.
ABOUT
YAKO

HYAKKI









