Hyakki Yako was a collaborative effort involving 8 members, with 2 specifically dedicated to sound production, spanning a period of 10 months. As our final year project at Singapore Polytechnic, our objective was to create a 3D game. Influenced by our mutual love for Monster Hunter World, we decided to develop a hack-and-slash game, despite warnings about making a game of that genre. Driven by passion and determination, we remained steadfast in our pursuit. Although we had ambitious plans during pre-production, we soon realized our aspirations exceeded our capabilities. Additionally, the separation between the sound producers and game designers posed communication challenges. This experience underscored the importance of effective communication and the necessity of realistic project scoping when operating under client expectations and strict deadlines, despite the boundless nature of creativity.

ROLES

MY EXPERIENCE

GALLERY

ASHLEY GOH

Art Lead

Level Designer

Narrative Designer

Environmental Artist

Game Designer

Designing and modelling all environmental assets

Creating custom textures for all environmental assets

Pre-production ideation and pitching

Solving ideation problems during production

Communication with the audio department

Guiding a small team of artist

Crafting environmental concept art

Providing feedback on character concepts and design

Crafting level layout

labelling combat encounters

Moulding level grounds in Unity

Placing props and decorating levels

Crafted the story and dialogue for the game

Hyakki Yako is a third-person hack-and-slash game, where players take on the role of a shrine maiden tasked with purging demons from her village using divine wind and lightning powers wielded through her broom. Set in Edo Japan, the game offers a unique interpretation of the folklore with demons dwelling within lanterns and a determined young shrine maiden fulfilling her duties.

ABOUT

YAKO

HYAKKI

Create a free website with Framer, the website builder loved by startups, designers and agencies.